New Research Indicates Moderate Screen Time Does More Good Than Harm
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In a recent comprehensive meta-analysis, researchers delved into the socio-emotional impact of screen time on children, primarily relying on longitudinal studies [1]. This extensive review aggregated and statistically analyzed data from 117 longitudinal studies involving over 292,000 children to evaluate the bidirectional effects between screen use and socio-emotional problems.
The meta-analysis design allowed researchers to assess whether screen use predicted later emotional and behavioral difficulties and whether existing socio-emotional issues predicted increased screen use over time. Furthermore, the meta-analysis examined how effects varied by screen type, content, and the nature of emotional problems (internalizing vs. externalizing).
While the meta-analysis provided valuable insights, individual empirical studies on the topic have varied in design. For instance, one cross-sectional study on preschool children collected data through parental reports and standardized tests and scales administered directly to children [3].
Additionally, some reviews have focused on randomized controlled trials to assess interventions aimed at reducing screen time in young children, synthesizing findings about the effectiveness of such interventions on mental and physical development outcomes [5].
Moderate amounts of screen time have minimal impacts, but exceeding screen time guidelines (3+ hours) increases the risk of anxiety, aggression, and attention problems [2]. Gaming, in particular, is associated with significantly more negative mental health outcomes [2].
The research found a negative impact from gaming that was unexpected, with gaming showing stronger links to problems than 3-4 hours of TV [2]. When screens were used for general purposes (which includes some educational use), the effects were much weaker than gaming [2].
To mitigate these risks, some parents are taking proactive measures. For example, one parent has kept only educational content on his children's devices and encourages family time when using screens [4]. Another parent has removed Netflix from his children's smart TVs and limited their tablet usage to educational games [4].
The study also found that kids using screens at age 5 had more problems by age 7, even after accounting for their problems at age 5 [1]. Understanding the impact of screens on emotions is the first step, and it changes how we help our kids. The focus should be on helping kids handle their emotions better to reduce their reliance on screens [6].
Previous research suggests educational content, especially programs targeting literacy or numeracy, can have benefits, but these were not isolated in the meta-analysis [1]. Programs like Triple P can help families build skills to handle the emotional problems driving excessive screen use [4].
The impact of excessive screen time on children's mental health is a topic of concern for educators and parents. Understanding the connection between screens and emotions helps in managing screen time [6]. A previous study by Noetel and his colleagues suggested that screens for education are "fine, and probably very good" [7]. However, the study reviewed 132 previous studies involving tens of thousands of kids, providing a comprehensive overview of the topic.
In conclusion, the meta-analytic approach to longitudinal studies employed in this review offers valuable insights into the socio-emotional impact of screen time on children. Individual studies included in such reviews have typically used parental questionnaires, behavioral assessments, and standardized tools for data collection [1][3]. The findings underscore the importance of moderating screen time, particularly gaming, and emphasize the need for educational programs that not only provide educational content but also help children manage their emotions.
- A student may find educational benefits from programs targeting literacy or numeracy, but the impact of excessive screen time on their mental health should not be ignored.
- In a proactive approach to mitigate the risks of excessive screen time, parents have removed streaming services from their children's smart TVs and restricted tablet usage to educational games.
- To help children handle their emotions better and reduce their reliance on screens, programs like Triple P can assist families in building necessary skills.
- The meta-analysis revealed that gaming is associated with significantly more negative mental health outcomes compared to general screen use for educational purposes.
- With a focus on health-and-wellness, mental health, and technology, schools could implement assessments to evaluate the effectiveness of educational screen content in promoting mental health and emotional well-being for students.